You place workers on the edges of a grid to claim cards at the intersections. You collect dates salt and pepper to buy tribe cards and build a tableau. It is a two player game that requires a lot of forward planning and blocking. You constantly disrupt your opponent while trying to execute your own strategy. The intersection mechanic forces you to think spatially. It looks like a dull desert game but hides a very sharp and aggressive puzzle. It offers great depth in a small box.